![]() The KGC is one of those 'mechs that's just damned bad at firing anything that's "too high" and anything that's "too low". For whatever perverse reason, PGI gave structure quirks to the arms, but the hitboxes of the arms are located such that it's practically impossible to use those arms as a shield, that plus the fact that typically MOST of a KGC's more powerful weapons are going to be located in those arms doesn't make arm shielding ideal anyway.ģ. The KGC torsos have MORE surface area than an Atlas, but lack the Atlas's structure quirks, so that adds to the fragility. Getting hit in the front and having that damage register to the rear makes the 'mech INCREDIBLY more fragile than it should be.Ģ. I have LITERALLY had an enemy directly in front of me fire weapons into my only to have them register on a rear torso. Glory will meet up with you one day and you will learn to live for that moment.ġ. ![]() So just breathe and be patient, do some yoga or other new wave crap folks do these days to appease their inner child, and wait. It makes Jesus cry if you do that and I am pretty sure a puppy dies also. ![]() Whatever you do, just don't turn it into a lurm boat. I think I have wept openly like a little girl once when it happened to me (have you ever seen a 6'6" 360lbs beast of a man weep like a girl before? Not pretty). This is essential along with proper map vote farming skills as polar badlands is just horrifying when in this beast. Sometimes communication helps as there are some light pilots especially who will go back and hang with a Krab. Except for the rare game where you manage to get to the team and then the enemy pushes and it turns into a huge brawl. Well solo queue in them for me has been very painful for the most part. I wish there was a way to like this mech.Īhh, the joy that is the King Crab. Its about as durable as a Jagermech despite eating up an extra 35 tons. That's not to say the worst, but any 100 ton mech you would think as being imposing but the King Crab definitely isn't one because of its incredible fragility(given its weight). At least with quad UACs you can reach out much further, but I think this firmly etches itself as the most underwhelming mech in the game. ![]() Compounding this is the godawful range given to the IS AC20, you're like a knifefighter trying to rush a gunfighter and you're blown to bits before you can even begin to enjoy those lovely cannons. Now sure, it can bring an impressive arsenal to the game (more than an Atlas) but it just dies way too quick. Its arms are slung too low and the 80 points of armor given to them is practically useless. Its one of the only mechs where torso twisting really has no effect, because no matter where your enemy shoots its practically guaranteed to hit a torso. As the title suggests, you'd think the allure of being able to run dual AC20s could be seen in some way shape or form as an advantage (or at least fun), but this mech seems to be forever sidelined as a quickplay mech, never to be seen in group and never to be seen in faction play because with the weight it consumes, it just sucks too much.
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